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- Newsgroups: comp.lang.c
- Path: nntp.coast.net!torn!nott!emr1!jagrant
- From: jagrant@emr1.emr.ca (John Grant)
- Subject: Re: Woldfenstein 3D source. Where can i find it??
- Message-ID: <DM0HKA.52u@emr1.emr.ca>
- Organization: Energy, Mines, and Resources, Ottawa
- References: <30FF52A2.167EB0E7@hi2.hwb.nl> <4ejc03$blj@picasso.ecs.soton.ac.uk> <4el3n7$9t6@delling.ifi.uio.no>
- Date: Tue, 30 Jan 1996 20:43:22 GMT
-
- In article <4el3n7$9t6@delling.ifi.uio.no> jankr@ifi.uio.no (Jan Kroken) writes:
- >
- >In article <4ejc03$blj@picasso.ecs.soton.ac.uk>, jar92@ecs.soton.ac.uk (Jon Rijk) writes:
- >> In article <30FF52A2.167EB0E7@hi2.hwb.nl>,
- >> Mathijs Brands (I2B2V) <i30885@hi2.hwb.nl> wrote:
- >> >sanya@glas.apc.org wrote:
- >> >> Hey, if you have those above Wolf 3-d address,
- >> >> please e-mail this address to me too at:
- >>
- >> I pretty sure that this URL has a link to the source.
- >> http://www.cs.tu-berlin.de/~ki/engines.html 3D Graphic Engines
- >
- >I am pretty sure you'll never find the code. ID won't give away such stuff
- >for free. -jk
-
- But if you want something close (for learning purposes), read
- the article by Al Stevens in November 1995 DDJ. The code is at
- ftp.mv.com.
-
- I probably shouldn't mention the fact that the code is almost all
- C++, because then purist C programmers would blast me for posting
- in this group. Oops, I shouldn't have said that - I better duck :)
- --
- John A. Grant jagrant@emr1.emr.ca
- Airborne Geophysics
- Geological Survey of Canada, Ottawa
-